Cloud lightning stellaris. Don’t do cloud lightning though. Cloud lightning stellaris

 
 Don’t do cloud lightning thoughCloud lightning stellaris  They don't exist in my designer

It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. . Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. A destroyer with lightning cloud and two s disruptors is a good, solid build. It also adds several new subtrees with technology based on crystals, psionics, gravity. nor for any other slot for that matter. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. I researched cloud lightning conduits in my latest game. . They don't exist in my designer. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. Component. This page was last edited on 14 October 2017, at 11:48. so i had a 2. At the start of the game, no empire knows anything about the universe beyond their home system. 5 Stellaris Tech Id List – J to P. Whilst playing as part of a Federation (Galactic Union) the event "Flocks of Cloud" began. Don’t do cloud lightning though. Say 2 techs increasing the stuns one at a time. The other main weapon loadout is Neutron Launches with a Giga Cannon. This is cloud lightning. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Haha no. Since this is a Story Pack, it's not a full expansion. 1 day cooldown; 100% accuracy Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. Go to Stellaris r/Stellaris. They don't exist in my designer. Stellaris. Technically true, but the math isn't intuitive. . ago. Go to Stellaris r/Stellaris • by CopperChem. It did for me? Or is it a 2. ago. The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. I always heard that if you put disruptors, you should only put disruptors. Cloud Lightning Conduits: tech_space_cloud_weapon_1. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. EDIT - I stand corrected as noted below. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. They are supposed to be L sized weapons but they don't appear as an option for that slot. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. View this video if you want to lea. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. 1K 48K views 1 year ago Which is the. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I like playing with penetration weapons for thematic. Too powerful, in fact. Stellaris Real-time strategy Strategy video game Gaming. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Go to Stellaris r/Stellaris. Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. The home system is rather nice as well. 622. Discounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Share. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. 3 hotfix patch. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. I like playing with penetration weapons for thematic. . the. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. 0 unless otherwise noted. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 1. nor for any other slot for that matter. My naval capacity is only 90 but I have access to most weapons. Itsalotus • Hive Mind • 1 yr. Small. so i had a 2. the. Particular_Jicama_97. Subscribe. Cloud lightning goes direct to hull. nor for any other slot for that matter. . Favorite. RC_0041 • 4 mo. It’s a void cloud that moves around the map. !!! This is the Stellaris 2. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. I love watching the swarm of them just erupt from the starbase, maybe I'll try a full missile bastion and see if that hits the spot too. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. r/Stellaris A chip A chipso i had a 2. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. 3 This thread is archivedStellaris. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. First time using cloud lightning, didn't expect the fallen empire fleet to melt like thatEquipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. 1 version, not the 2. Vulnerable to kinetic weapons. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . No Cloud Lightning in galaxy. Cloud Snagged Event chain outcomes. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. But, I have no idea for larger ships. 1 comment. Ironically, it seems to me while playing a Mil. Make it so a ship hit can be stunned for 1 day. Either way definitely have a titan in your fleet the auras are too valuable. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. 3 Garden of. I think they should add a stun ability to cloud lightning. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. If not 3 stuns with the first one activating. ago. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. so i had a 2. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. In stellaris 2. 1. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They ignore both shields and armor and deal base damage directly to the hull. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . Void Clouds are all shield and hull. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. 2 alone, and out of all those games, I've gotten Cloud Lightning like . the. They are supposed to be L sized weapons but they don't appear as an option for that slot. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Cloud Lightning is only good if you're using Arc Emitters as well. Interestingly, I've found another system that looks similar to the VLUUR system. I like playing with penetration weapons for thematic. I researched cloud lightning conduits in my latest game. 034. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. Full Disruptor fleets can be a thing, but the issue is raw DPS. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. 410K subscribers in the Stellaris community. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Unsubscribe Description. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. The advantage to this is that it. the. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). the. nor for any other slot for that matter. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. 400K subscribers in the Stellaris community. You have the perfect start. The Cloud Lightning was a solid contributor to overall DPS of the fleet. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. Make it so a ship hit can be stunned for 1 day. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. I did so quickly. Contents. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. Maybe up to 3. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 100% accuracy. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I got my fleets wiped early on using cloud lightning without taking down a single ship. Paradox knows about it and they want to fix it in the next patch. 1. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. ; About Stellaris Wiki; Mobile viewCloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. that weapon requires plasma weapons to research. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. These IDs are usually used with the research_technology tech ID command. Crypto© Valve Corporation. So that’s 6 fleets. nor for any other slot for that matter. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. so i had a 2. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. In a scenario where both empire are at lvl 20 repeatables on everything. I researched cloud lightning conduits in my latest game. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Although the latter are unbreakable. I restarted my game and everything but the weapon still fails to load in. --------------. In the galaxy map mode, hover on the system and there'll be a tooltip that will show if the system is. Bug Description: As a note, the save file I am playing on was originally created in 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. They need to be cheap and numerous, not tough. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). Cloud Lightning was the exception since 2. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. It can then be stunned up to x times totaly in any specific engagement. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Focused Arc Emitter+Cloud lightning. Even with energy weapon upgrades they are pretty terrible dealing about the same amount of damage as 2 point defense weapons. They are supposed to be L sized weapons but they don't appear as an option for that slot. 8 i think, it can last months or years so yeah, no way to remove it. 2 Running out of Time. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. © Valve Corporation. Let it just do its thing, it'll disperse eventually. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Subscribe. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. . CL 12dmg per day 100% accuracy 30% tracking. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. They ignore both shields and armor and deal base damage directly to the hull. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. Go to Stellaris r/Stellaris. 1 version, so i've rolled my stellaris back and is gonna test this strategy. This gives you time to send your own armies to take the planet back. Early in my game I've gotten the cloud lightening tech, which I researched and now it does show up under researched techs. I think they should add a stun ability to cloud lightning. If they loose that, then the total DPS they deal is significantly lower. Cloud Lightning; Giga Cannon vs Kinetic Artillery). nor for any other slot for that matter. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They don't exist in my designer. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. However when I go in the ship designer they are not available as an option. 1. However when I go in the ship designer they are not available as an option. Cloud lightning + arc emitters + disruptors. Early game exploring is key for an empire to start growing rapidly, however. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. I'm not a fan of this new type of ship parameter. ; About Stellaris Wiki; Mobile viewIt's better to have a cloud of 100 Corvettes with one disruptor apiece. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Example 200 Naval Capacity Fleet: Contingency are stacked on shields and armor, so focus your fleet designs on armor and shield pen. Advanced shields require Strategic Resource to make. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 0) Number of years since game start is greater. They don't exist in my designer. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. NL 42dmg per day 90% accuracy 0% tracking. For the record, in stellaris 2. Stellaris Dev Diary #313 - 3. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. #footer_privacy_policy | #footer. Stellaris Origins explained and ranked into a tier list. 7Lets dive in!Pre-order St. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. 1 beta][d173] Cloud Lightning not working Game Version [2. I can't seem for the life of me figure out what this outcome does beside just EXIST. best decision ever, it chews through everything. 天云闪电的升级版,与原版平衡。. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So you miss out on Cloud Lightning. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Pure shield/disruptor corvettes are deadly against the Contingency, for example. using it now. void cloud technology id cheat. Go to Stellaris r/Stellaris. the. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. Stellaris cheats and commands. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. All rights reserved. . Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Pure corvette would be my choice. They don't exist in my designer. 396K subscribers in the Stellaris community. This is because KA range is 120 and Cloud Lighntning is only 60. The only time this reverses is against the Unbidden. Modified Cloud Lightning Conduits technology so that it can be researched. However when I go in the ship designer they are not available as an option. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Unfavorite. Cloud Lightning doesn't really have a use case when it comes to optimized weapons loadouts, but they're not "1% of all damage to the hull"-kind of bad so not sure what loadout you were running there. . They don't exist in my designer. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Cloud Snagged Event chain outcomes. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. #3. nor for any other slot for that matter. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. cloud lightning conduits. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Admirals. Maybe up to 3. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. . Description Stellaris - [2. I like playing with penetration weapons for thematic. I believe the feature this post relates to was added in the 2. nor for any other slot for that matter. Stellaris technology list and IDs cheat. This is a searchable and complete list of Stellaris technologies and their IDs. Cloud lighting is a tech I got from the voidcloud enemies. In general you want something that penetrates both armor and shields here. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. And any destoyed FE ship is 1 less ship they field overal unless they Awake. - Delete the line that says hidden=yes. - Go to the Stellaris folder. 1. I play on console, and I think we’re on 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. A primitive civilization. It can then be stunned up to x times totaly in any specific engagement. 5 when they are buffed) 3. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Content is available under Attribution-ShareAlike 3. One with 5 titans, and 5 with 3 titans. the. I like playing with penetration weapons for thematic. Stellaris. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. the. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Todos los derechos reservados. so i had a 2. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. nor for any other slot for that matter. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. They don't exist in my designer. Cloud Lightning is underrated in 1. the. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. Also, the void cloud lightning is better. In exchange, you get 50% more range (40 vs 60). the. This makes it one of the few Artillery weapons that is very effective against Corvettes. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. 3. I like playing with penetration weapons for thematic. 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Awesome, thanks for the heads up.